Added:
+ Material Browser (browse, preview on 3D models, download, vote and comment on community materials)
+ Hit Sounds (separate hit, kill and headshot sounds taken from the game, with volume and preview)
+ Hitmarker (screen, world or both, with headshot color, size and duration)
+ Damage Indicators (damage numbers that float up where the bullet hit, with headshot and kill colors)
+ Combat Log (hit and kill notifications with hitbox, damage and remaining HP)
+ Media Player (now playing HUD with album art, seek bar and playback controls)
+ Randomize All Settings (keeps your keybinds, HUD layout and menu settings)
+ Bunny Hop (tick-perfect hops with perfect hop chance setting)
+ Jump Bug (no fall damage and keeps your speed on landing (not perfect or infinite))
+ Fast Stop (taps the opposite keys to stop movement)
+ Reverse Flash (screen goes black instead of white when flashed, with optional map lines and line distance)
+ Smoke Lines (draws the map outline behind smokes, with color and line distance)
+ Cloud Materials (publish, share codes, public/private uploads)
+ Material Studio tab
+ Glow Tip (viewmodel trail)
+ Hostage glow and chams
+ World Visuals preview ( you can now move around modules for world's visuals)
+ Hit Chams
+ Kill Effects (Soul, Lightning, Shockwave, Burst)
+ Grenades ESP (grenade icons with counts)
+ Humanization Lab (live aim preview)
+ Calibration system
Changed:
~ Reworked humanization for Assist and Trigger Aim (reaction, flick paths, corrections, tracking lag, tremor)
~ Reworked world effects (real stars, meteors, rain splashes, world anchored)
~ Improved skybox
~ Spectating now treats the spectated player as the local player
~ More premium menu feel
~ Improved notifications
~ Improved confirm dialog
~ Lower CPU usage
~ Crosshair can now be turned off for normal weapons and on for snipers separately
Fixed
~ World effects showing while dead
~ Dual Berettas viewmodel chams stretching and showing extra parts
~ Assist flick speed still being fast on low